Xamarin is unique by offering a single language – C#, class library, and runtime that works across all three mobile platforms of iOS, Android, and Windows Phone (Windows Phone’s native language is already C#), while still compiling native (non-interpreted) applications that are performant enough even for demanding games.
Each of these platforms has a different feature set and each varies in its ability to write native applications – that is, applications that compile down to native code and that interop fluently with the underlying Java subsystem. For example, some platforms only allow apps to be built in HTML and JavaScript, whereas some are very low-level and only allow C/C++ code. Some platforms don’t even utilize the native control toolkit.
Xamarin is unique in that it combines all of the power of the native platforms and adds a number of powerful features of its own, including:
Xamarin offers two commercial products: Xamarin.iOS and Xamarin.Android. They’re both built on top of Mono, an open-source version of the .NET Framework based on the published .NET ECMA standards. Mono has been around almost as long as the .NET framework itself, and runs on nearly every imaginable platform including Linux, Unix, FreeBSD, and Mac OS X.
On iOS, Xamarin’s Ahead-of-Time ( AOT) Compiler compiles Xamarin.iOS applications directly to native ARM assembly code. On Android, Xamarin’s compiler compiles down to Intermediate Language ( IL), which is then Just-in-Time ( JIT) compiled to native assembly when the application launches.
In both cases, Xamarin applications utilize a runtime that automatically handles things such as memory allocation, garbage collection, underlying platform interop, etc.
Xamarin.Forms is a framework that allows developers to rapidly create cross platform user interfaces. It provides it's own abstraction for the user interface that will be rendered using native controls on iOS, Android, Windows, or Windows Phone. This means that applications can share a large portion of their user interface code and still retain the native look and feel of the target platform.
Xamarin.Forms allows for rapid prototyping of applications that can evolve over time to complex applications. Because Xamarin.Forms applications are native applications, they don't have the limitations of other toolkits such as browser sandboxing, limited APIs, or poor performance. Applications written using Xamarin.Forms are able to utilize any of the API’s or features of the underlying platform, such as (but not limited to) CoreMotion, PassKit, and StoreKit on iOS; NFC and Google Play Services on Android; and Tiles on Windows. In addition, it's possible to create applications that will have parts of their user interface created with Xamarin.Forms while other parts are created using the native UI toolkit.
Xamarin.Forms applications are architected in the same way as traditional cross-platform applications. The most common approach is to use Portable Libraries or Shared Projects to house the shared code, and create platform specific applications that will consume the shared code.
There are two techniques to create user interfaces in Xamarin.Forms. The first technique is to create UIs entirely with C# source code. The second technique is to use Extensible Application Markup Language (XAML), a declarative markup language that is used to describe user interfaces. For more information about XAML, see XAML Basics.
To start developing Xamarin application first you need to install Visual Studio or Xamarin Studio and make sure to include all necessary Xamarin components. In our examples we will use Visual Studio to show you how to develop Xamarin application and use our SDK. Navigate to this link to read step by step how to download and install Visual Studio for Xamarin applications.
Open Visual Studio and follow these steps:
1. Go to File -> New -> Project.
2. Select Android App (Xamarin), set project name and from templates select Blank App
After creating a blank application, create all resources you will use (icons, images, styles, layouts, etc.). You can copy them from our sample.
Next right click on your project file, then click Properties and go to Android Manifest section.
Setup your Manifest file (app name, app icon, minimum and maximum android versions), make sure to enable Camera permission for this application.
Now we need to reference XamarinDataManLibrary.dll in order to use the cmbSDK.
Browse and find XamarinDataManLibrary.dll file and add as reference in this project.
To use cmbSDK for barcode scanning with a mobile device without an MX mobile terminal, you need to install a license key. If the license key is missing, asterisks will appear instead of scanned results.
Contact your Cognex Sales Representative for information on how to obtain a license key, including 30-day trial licenses.
After obtaining your license key there is two ways to add your license key in application.
The first one is to implement an activation directly from the code when you create your readerDevice:
...
if (param_deviceClass == DataManDeviceClass.PhoneCamera)
{
//***************************************************************************************
// Create a camera reader
//
// NOTE: if we're scanning using the built-in camera
// of the mobile phone or tablet, then the SDK requires a license key. Refer to
// the SDK's documentation on obtaining a license key as well as the methods for
// passing the key to the SDK (in this example, we're relying on an entry in
// AndroidManifest--there are also getPhoneCameraDevice methods where it can be passed
// as a parameter).
//***************************************************************************************
readerDevice = ReaderDevice.GetPhoneCameraDevice(this, param_cameraMode, PreviewOption.Defaults, null, "SDK_KEY");
}
and second is to add the following line in the AndroidManifest.xml file of your application under the application tag:
<application>
.....
<meta-data android:name="MX_MOBILE_LICENSE"
android:value="YOUR_MX_MOBILE_LICENSE"/>
</application>
1. First build your UI according to your needs, but considering the following aspects:
Our sample app (that you can find in the cmbSDK bundle) is using full screen preview. To change the sample app to use partial view, add the following RelativeLayout at the end inside main RelativeLayout in activity_scanner.xml file. Use this layout as a ViewGroup parameter in reader device constructor (getPhoneCameraDevice) when reader device is initialized.
<RelativeLayout
android:id="@+id/rlPreviewContainer"
android:layout_width="match_parent"
android:layout_height="200dp"
android:layout_alignParentTop="true" />
2. Set up the following interfaces to monitor the connection state of the reader and receive information about the read code:
public class ScannerActivity : AppCompatActivity, IOnConnectionCompletedListener, IReaderDeviceListener, IOnSymbologyListener, DataManSystem.IOnResponseReceivedListener,
ActivityCompat.IOnRequestPermissionsResultCallback {
...
#region ReaderDevice listener implementations
// This is called when a MX-1xxx device has became available (USB cable was plugged, or MX device was turned on),
// or when a MX-1xxx that was previously available has become unavailable (USB cable was unplugged, turned off due to inactivity or battery drained)
public void OnAvailabilityChanged(ReaderDevice reader)
{
if (reader.GetAvailability() == Availability.Available)
{
ConnectToReaderDevice();
}
else if (reader.GetAvailability() == Availability.Unavailable)
{
AlertDialog.Builder alert = new AlertDialog.Builder(this);
alert
.SetTitle("Device became unavailable")
.SetPositiveButton("OK", (sender, e) => { })
.Create()
.Show();
}
}
// The connect method has completed, here you can see whether there was an error with establishing the connection or not
public void OnConnectionCompleted(ReaderDevice readerDevice, Throwable error)
{
// If we have valid connection error param will be null,
// otherwise here is error that inform us about issue that we have while connecting to reader device
if (error != null)
{
// ask for Camera Permission if necessary
if (error is CameraPermissionException)
ActivityCompat.RequestPermissions(((ScannerActivity)this), new string[] { Android.Manifest.Permission.Camera }, REQUEST_PERMISSION_CODE);
UpdateUIByConnectionState();
}
}
// This is called when a connection with the readerDevice has been changed.
// The readerDevice is usable only in the "ConnectionState.Connected" state
public void OnConnectionStateChanged(ReaderDevice reader)
{
ClearResult();
if (reader.ConnectionState == ConnectionState.Connected)
{
// We just connected, so now configure the device how we want it
ConfigureReaderDevice();
}
isScanning = false;
UpdateUIByConnectionState();
}
// This is called after scanning has completed, either by detecting a barcode, canceling the scan by using the on-screen button or a hardware trigger button, or if the scanning timed-out
public void OnReadResultReceived(ReaderDevice readerDevice, ReadResults results)
{
ClearResult();
if (results.SubResults != null && results.SubResults.Count > 0)
{
foreach (ReadResult subResult in results.SubResults)
{
CreateResultItem(subResult);
}
}
else if (results.Count > 0)
{
CreateResultItem(results.GetResultAt(0));
}
isScanning = false;
btnScan.Text = "START SCANNING";
resultListAdapter.NotifyDataSetChanged();
}
#endregion
..
3. Instantiate a ReaderDevice object.
Initialize a Reader Device object for MX readers using the following factory method:
//***************************************************************************************
// Create an MX-1xxx reader (note that no license key in needed)
//***************************************************************************************
readerDevice = ReaderDevice.GetMXDevice(this);
//Listen when a MX device has became available/unavailable
if (!availabilityListenerStarted)
{
readerDevice.StartAvailabilityListening();
availabilityListenerStarted = true;
}
The availability of the MX mobile terminal can change when the device turns on or off, or if the USB cable gets connected or disconnected. You can handle those changes using the following ReaderDeviceListener interface method:
public void OnAvailabilityChanged(ReaderDevice reader)
You are recommended to use an MX mobile terminal to scan barcodes. However, cmbSDK also supports using the built-in camera of a mobile device. This includes the support of optional external aimers or illumination, and the customization of the live-stream preview's appearance.
To scan barcodes using the built-in camera of a mobile device, initialize the ReaderDevice object using the getPhoneCameraDevice static method. The camera reader has several options when initialized. The following parameters are required:
The Context parameter provides a reference to the activity you are currently in.
The CameraMode parameter is of type CameraMode defined in CameraMode.java and it accepts one of the values listed in the following table.
These modes provide the following default settings for the reader:
Based on the selected mode, additional illumination options and behaviors are set, also listed in the table.
Value | Description | Illumination | Live-Stream Preview |
---|---|---|---|
NO_AIMER | Initializes the reader to use a live-stream preview on the mobile device screen so the user can position the barcode within the camera’s field of view for detection and decoding. Use this mode if the mobile device does not have an aiming accessory. | Illumination is available and a button to control it is visible on the live-stream preview. | Displayed |
If commands are sent to the reader for aimer control, they are ignored. | |||
PASSIVE_AIMER | Initializes the reader to use a passive aimer. No live-stream preview is available on the device screen in this mode, since an aiming pattern is projected. | Illumination is not available, and the live-stream preview does not have an illumination button. | Not Displayed |
If commands are sent to the reader for illumination control, they are ignored because it is assumed in this mode that the built-in LED of the mobile device is being used for the aimer. | |||
FRONT_CAMERA | Initializes the reader to use the front camera of the mobile device, if available. Use this configuration with care because most front facing cameras do not have auto focus and illumination, and provide significantly lower resolution images. Illumination is not available in this mode. | The front camera is used. | Displayed |
Illumination is not available and the live-stream preview does not have an illumination button. | |||
If commands are sent to the reader for aimer or illumination control, they are ignored. |
The PreviewOption parameter is of type PreviewOption defined in PreviewOption.java, and is used to change the reader’s default values or override defaults derived from the selected CameraMode. You can specify the following options:
Value | Description |
---|---|
DEFAULTS | Accept all defaults set by the CameraMode. |
NO_ZOOM_BUTTON | Hides the zoom button on the live-stream preview, preventing the user from adjusting the zoom of the mobile device camera. |
NO_ILLUMINATION_BUTTON | Hides the illumination button on the live-stream preview, preventing the user from toggling the illumination. |
HARDWARE_TRIGGER | Enables a simulated hardware trigger (the volume down button) for starting scanning on the mobile device. This button only starts scanning when pressed, it does not need to be held like a purpose-built scanner’s trigger, and pressing it a second time does not stop the scanning process. |
PAUSED | If using a live-stream preview, the preview is displayed when the startScanning() method is called, but the reader does not start decoding until the user presses the on-screen button to start the scanning process. |
ALWAYS_SHOW | Forces a live-stream preview to be displayed even if an aiming mode is selected (for example CameraMode == PASSIVE_AIMER). |
HIGH_RESOLUTION | Uses the device camera in higher resolution, changing the default 1280x720 resolution to 1920x1080 on devices that support it, and to the default resolution on devices that do not support it. This can help with scanning small barcodes, but increases the decoding time as there is more data to process in each frame. |
HIGH_FRAME_RATE | Uses the device's camera in 60 FPS instead of the default 30 FPS to provide a smoother camera preview. |
SHOW_CLOSE_BUTTON | Show close button in partial view. |
The ViewGroup (optional) parameter specifies the container for the live-stream preview. If the parameter is left null, a full screen preview is used.
The RegistrationKey (optional) parameter is used to license your SDK with license key that you have
The CustomData (optional) parameter is used for custom tracking
Example
Create a reader with no aimer, no zoom button, and using a soft trigger:
readerDevice = ReaderDevice.GetPhoneCameraDevice(this, CameraMode.NoAimer, PreviewOption.NoZoomButton | PreviewOption.Paused);
This starts a preview with the scanner paused and a soft trigger button to toggle scanning. After pressing the soft trigger button, the expected preview look is this:
The viewfinder in the image has an active scanning surface as a result of having set active symbologies. For more details, see Enabling Symbologies.
From Android 6.0 and above you need to request permission from the user to access the built-in camera of the mobile device.
If the camera cannot be opened due to permission issues, the onConnectionCompleted(readerDevice, error) callback contains a CameraPermissionException in the error parameter. You can check for this exception type with the instanceof operator and request permission within the Activity.
if (error is CameraPermissionException)
ActivityCompat.RequestPermissions(((ScannerActivity) this), new string[] { Android.Manifest.Permission.Camera }, REQUEST_PERMISSION_CODE);
You need to implement the ActivityCompat.IOnRequestPermissionResultCallback interface in your Activity to catch the user permission result.
To handle user response in onRequestPermissionsResult(…), you can use the following code to retry connecting to the phone camera:
public override void OnRequestPermissionsResult(int requestCode, string[] permissions, [GeneratedEnum] Permission[] grantResults)
{
// Check result from permission request. If it is allowed by the user, connect to readerDevice
if (requestCode == REQUEST_PERMISSION_CODE)
{
if (grantResults.Length > 0 && grantResults[0] == Permission.Granted)
{
if (readerDevice != null && readerDevice.ConnectionState != ConnectionState.Connected)
readerDevice.Connect(this);
}
else
{
if (ActivityCompat.ShouldShowRequestPermissionRationale(((ScannerActivity)this), Android.Manifest.Permission.Camera))
{
AlertDialog.Builder builder = new AlertDialog.Builder(this)
.SetMessage("You need to allow access to the Camera")
.SetPositiveButton("OK", (sender, e) =>
{
ActivityCompat.RequestPermissions(this, new string[] { Android.Manifest.Permission.Camera }, REQUEST_PERMISSION_CODE);
})
.SetNegativeButton("Cancel", (sender, e) => { });
AlertDialog dialog = builder.Create();
dialog.Show();
}
}
}
}
Before connecting, set the IReaderDeviceListener object to receive events:
readerDevice.SetReaderDeviceListener(this);
Additionally, you can enable sending the last triggered image and SVG from the reader:
readerDevice.EnableImage(true);
readerDevice.EnableImageGraphics(true);
Invoke the connect method after initializing the ReaderDevice and setting a listener method to handle responses from the reader. The connect method takes IOnConnectionCompletedListener as parameter:
//Make sure the device is turned ON and ready
readerDevice.Connect(ScannerActivity.this);
The following listener methods are called with the new ReaderDevice status information:
public void onConnectionStateChanged(ReaderDevice reader);
public void onConnectionCompleted(ReaderDevice reader, Throwable err)
The onConnectionCompleted method passed as a parameter of connect is also invoked as the connection process completes. If there was a connection error, this method provides a Throwable object.
After connecting to the scanning device, you may need to change some of its settings. CmbSDK provides a set of high-level and device-independent APIs for setting and retrieving the current configuration of the device.
You can start scanning barcodes with a properly configured reader by calling the StartScanning method from your ReaderDevice class:
readerDevice.StartScanning();
You can stop scanning with the following:
readerDevice.StopScanning();
Scanning stops under one of the following conditions:
When a barcode is decoded successfully, you receive a ReadResults iterable result collection object in the ReaderDevice listener method. The onReadResultReceived listener method is invoked either because the reader decoded a barcode or the scanning process was complete.
Example
// This is called after scanning has completed, either by detecting a barcode, canceling the scan by using the on-screen button or a hardware trigger button, or if the scanning timed-out
public void OnReadResultReceived(ReaderDevice readerDevice, ReadResults results)
{
ClearResult();
if (results.SubResults != null && results.SubResults.Count > 0)
{
foreach (ReadResult subResult in results.SubResults)
{
CreateResultItem(subResult);
}
}
else if (results.Count > 0)
{
CreateResultItem(results.GetResultAt(0));
}
isScanning = false;
btnScan.Text = "START SCANNING";
resultListAdapter.NotifyDataSetChanged();
}
CmbSDK does not enable any symbologies by default for barcode reading with the built-in camera of the mobile device. You must enable all barcode symbologies your application needs to scan to achieve optimal scanning performance.
Individual symbologies can be enabled using the following method of the ReaderDevice class:
public void SetSymbologyEnabled(final Symbology symbology, final boolean enable, final IOnSymbologyListener listener)
readerDevice.SetSymbologyEnabled(Symbology.Datamatrix, true, null);
readerDevice.SetSymbologyEnabled(Symbology.UpcEan, true, null);
All symbologies used for the symbology parameter in this method can be found in ReaderDevice.java.
Examples
/* Enable QR scanning */
readerDevice.SetSymbologyEnabled(Symbology.Qr, true, null);
You can also use the same method to disable symbologies:
/ * Disable Code 25 scanning */ readerDevice.SetSymbologyEnabled(Symbology.C25, false, null);
You can implement the method for IOnSymbologiesListener to check the result of the symbology change:
public void onSymbologyEnabled(ReaderDevice reader, Symbology symbology, Java.Lang.Boolean enabled, Throwable error) {
if (error != null) {
/* Unsuccessful
probably the symbology is unsupported by the current device, or there is a problem with the connection between the readerDevice and MX device */
} else {
// Success }
}
If your reader device is equipped with illumination lights, you can control them: when scanning starts, you can turn them on or off. Use the following method of your Reader Device object:
readerDevice.SetLightsOn(true, null);
You can implement the interface method for IOnLightsListener, which is the second parameter of the method.
public class ScannerActivity : AppCompatActivity, .... IOnLightsListener .... { ....
public void onLightsOnCompleted(ReaderDevice reader, Java.Lang.Boolean on, Throwable error) {
if (error != null) { // Unsuccessful
} else {
// Success
}}
If the built-in camera of a mobile device is used as the reader device, you can configure zoom levels and how they are used. There are three zoom levels:
The SET CAMERA.ZOOM-PERCENT [100-MAX] [100-MAX] command is for configuring how far the two levels zoom in percentage. 100 is not zoomed and MAX (goes up to 1000) zooms as far as the device is capable of. The first argument is used for setting level 1 zoom, and the second for level 2 zoom.
You can check the current zoom setting with the GET CAMERA.ZOOM-PERCENT command, which returns two values: level 1 and level 2 zoom.
Example
readerDevice.DataManSystem.SendCommand("SET CAMERA.ZOOM-PERCENT 250 500");
GET/SET CAMERA.ZOOM 0-2 is another command that sets the zoom level or returns the actual setting. Possible values for the SET command are:
You can call this command before or even during scanning, and the zoom goes up to the configured level. If scanning is finished, the value is reset to normal behavior (0).
Example
readerDevice.DataManSystem.SendCommand("SET CAMERA.ZOOM 2");
When using the mobile device's camera, cmbSDK allows you to see the camera preview inside a preview container or in full screen. This preview also contains a customizable overlay. The cmbSDK camera overlay features buttons for zooming, flashing and closing the scanner, and a progress bar indicating the scan timeout.
To use the legacy camera overlay originally used in cmbSDK v2.0.x and ManateeWorks SDK, use this property from MWOverlay before initializing the readerDevice:
MWOverlay.OverlayMode = MWOverlay.OverlayModeEnum.OmLegacy;
When using the cmbSDK overlay:
Both the cmbSDK and the legacy overlay allow you to change the images used on the zoom and flash buttons if your images have the same name as the names cmbSDK uses. You can find the images and names used in cmbSDK in the Resources/drawable-mdpi and drawable-hdpi directories. While the other resolutions are optional, these two directories must contain your images with the correct names so that cmbSDK displays the proper images.
Both the cmbSDK and the legacy overlay allow you to change the color and width of the rectangle that is displayed when a barcode is detected.
Example:
MWOverlay.LocationLineColor = Color.Yellow;
MWOverlay.LocationLineWidth = 6;
Cognex scanning devices implement DataMan Control Commands (DMCC) for configuring and controlling the device. Every feature of the device can be controlled using this text-based language. The API provides a method for sending DMC commands to the device. Commands exist both for setting and querying configuration properties. DMC commands are same for all platforms and frameworks.
The Appendix includes the complete DMCC reference for the camera reader.
The following examples show different DMCC sent to the device for more advanced configuration.
Examples
//Change the scan direction to omnidirectional
readerDevice.DataManSystem.SendCommand("SET DECODER.1D-SYMBOLORIENTATION 0", ScannerActivity.this);
//Change live-stream preview's scanning timeout to 10 seconds
readerDevice.DataManSystem.SendCommand("SET DECODER.MAX-SCAN-TIMEOUT 10", ScannerActivity.this);
You can also invoke DMCC query commands and receive their response in the IOnResponseReceivedListener.onResponseReceived() method.
//Get the type of device connected readerDevice.DataManSystem.SendCommand("GET DEVICE.NAME", this);
public void onResponseReceived(DataManSystem dataManSystem, DmccResponse dmccResponse) {
if (dmccResponse.Error != null) {
// Unsuccessful
Log.e("DMCC_ERR", “GET DEVICE.NAME failed”, dmccResponse.Error.Message);
} else {
// Success - Use the following result fields:
//int mResponseId = dmccResponse.ResponseId;
//String mPayLoad = dmccResponse.PayLoad;
//byte[] mBinaryData = dmccResponse.GetBinaryData();
} }
CmbSDK includes a method for resetting the device to its default settings. In case of an MX mobile terminal, the default setting are the saved configurations. In case of a built-in camera, the default settings are the defaults identified in the Appendix, where no symbologies are enabled.
To reset the device, add:
readerDevice.ResetConfig(null);
When using an MX mobile terminal, there are three states that we can distinguish:
You can monitor the completion of this async method using the IOnResetConfigListener interface, which is an optional parameter.
public class ScannerActivity : AppCompatActivity, .... IOnResetConfigListener .... { ....
public void onResetConfigCompleted(ReaderDevice reader, Throwable error) {
if (error != null) { // Unsuccessful
} else {
// Success
}
When a barcode is successfully read, the onReadResultReceived method creates and returns a ReadResult object. In case of having multiple barcodes successfully read on a single image or frame, multiple ReadResult objects are returned in the ReadResult object.
The ReadResult class has properties describing the result of a barcode read:
When a scanning ends with no successful read, a ReadResult is returned with the IsGoodRead property set to false.
To enable the Image and ImageGraphics properties being filled in the ReadResult object, set the corresponding EnableImage() and/or EnableImageGraphics() properties of the ReaderDevice object.
To access the raw bytes from the scanned barcode, you can use the XML property. The bytes are stored as a Base64 string under the "full_string" tag.
The image and SVG results are disabled by default, which means that when scanning, the ReadResults do not contain any data in the corresponding properties.
To enable image results, invoke the EnableImage() method from the ReaderDevice object:
readerDevice.EnableImage(true);
To enable SVG results, invoke the EnableImageGraphics() method on ReaderDevice object:
readerDevice.EnableImageGraphics(true);
If a device disconnects due to low battery condition or manual cable disconnection, it can be detected by the onConnectionStateChanged() method of the IReaderDeviceListener interface.
Open Visual Studio and follow this steps:
1. Go to File -> New -> Project.
2. Select iOS App (Xamarin) , set project name and from templates select Blank App
After creating a blank application, create all resources you will use (images, storyboards, controllers, etc.). You can copy them from our sample.
Next open your Info.plist file and set some project properties for your needs (app name, deployment target, main interface, etc..).
Important thing here is to add Camera permission for this app. In Visual Studio there is no options to add this permission from here. You need to open your Info.plist file in some text editor and add these lines:
<key>NSCameraUsageDescription</key>
<string>Camera used for scanning</string>
If you use MX Device as reader device add this protocols in Info.plist:
<key>UISupportedExternalAccessoryProtocols</key>
<array>
<string>com.cognex.dmcc</string>
<string>com.demo.data</string>
</array>
and please check this section before uploading your app on the App Store: Getting your MX Mobile Terminal Enabled App into the App Store
Now we need to reference XamarinDataManLibrary.dll in order to use the cmbSDK.
Browse and find XamarinDataManLibrary.dll file and add it as a reference in this project.
If you plan to use your application on devices with iOS lower than 12.2 extra steps are required:
Note: This package works only on real devices. You won't be able to test your application on simulators with an iOS version lower than 12.2.
To use cmbSDK for barcode scanning with a mobile device without an MX mobile terminal, you need to install a license key. If the license key is missing, asterisks will appear instead of scanned results.
Contact your Cognex Sales Representative for information on how to obtain a license key, including 30-day trial licenses.
After obtaining your license key there is two ways to add your license key in application.
The first one is to implement an activation directly from the code when you create your readerDevice:
//***************************************************************************************
// Create a camera reader (for either the built-in camera or an MX-100)
//
// NOTE: if we are connecting to a MX-100 (cameraMode == kCDMCameraModeActiveAimer) then
// no license key is needed. However, if we're scanning using the built-in camera
// of the mobile phone or tablet, then the SDK requires a license key. Refer to
// the SDK's documentation on obtaining a license key as well as the methods for
// passing the key to the SDK (in this example, we're relying on an entry in
// plist.info--there are also readerOfDeviceCamera methods where it can be passed
// as a parameter).
//***************************************************************************************
case DataManDeviceClass.PhoneCamera:
readerDevice = CMBReaderDevice.ReaderOfDeviceCameraWithCameraMode(cameraMode, CDMPreviewOption.Defaults, null, "SDK_KEY");
break;
and second is to add it as a key with a value in the project specific Info.plist file:
<key>MX_MOBILE_LICENSE</key>
<string>Your license key</string>
First build your UI According to your needs:
If you want to display the scanned result as a text, add UILabel.
Set up the following interfaces to monitor the connection state of the reader and receive information about the read code:
//----------------------------------------------------------------------------
// When an applicaiton is suspended, the connection to the scanning device is
// automatically closed by iOS; thus when we are resumed (become active) we
// have to restore the connection (assuming we had one). This is the observer
// we will use to do this.
//----------------------------------------------------------------------------
void AppBecameActive(NSNotification obj)
{
if (readerDevice != null && readerDevice.Availability == CMBReaderAvailibility.Available && readerDevice.ConnectionState != CMBConnectionState.Connecting && readerDevice.ConnectionState != CMBConnectionState.Connected)
{
ConnectToReaderDevice();
}
}
public override void ViewDidLoad()
{
base.ViewDidLoad();
// Add our observer for when the app becomes active (to reconnect if necessary)
NSNotificationCenter.DefaultCenter.AddObserver(UIApplication.DidBecomeActiveNotification, AppBecameActive);
}
// This is called when a MX-1xxx device has became available (USB cable was plugged, or MX device was turned on),
// or when a MX-1xxx that was previously available has become unavailable (USB cable was unplugged, turned off due to inactivity or battery drained)
[Export("availabilityDidChangeOfReader:")]
public void AvailabilityDidChangeOfReader(CMBReaderDevice reader)
{
ClearResult();
if (reader.Availability != CMBReaderAvailibility.Available)
{
ShowAlert(null, "Device became unavailable");
}
else
{
ConnectToReaderDevice();
}
}
// This is called when a connection with the self.readerDevice has been changed.
// The self.readerDevice is usable only in the "CMBConnectionStateConnected" state
[Export("connectionStateDidChangeOfReader:")]
public void ConnectionStateDidChangeOfReader(CMBReaderDevice reader)
{
isScanning = false;
ClearResult();
if (readerDevice.ConnectionState == CMBConnectionState.Connected)
{
// We just connected, so now configure the device how we want it
ConfigureReaderDevice();
if (connectingAlert != null)
{
connectingAlert.DismissViewController(true, () =>
{
connectingAlert = null;
});
}
}
else if (readerDevice.ConnectionState == CMBConnectionState.Disconnected && connectingAlert != null)
{
connectingAlert.DismissViewController(true, () =>
{
connectingAlert = null;
});
}
UpdateUIByConnectionState();
}
// This is called after scanning has completed, either by detecting a barcode, canceling the scan by using the on-screen button or a hardware trigger button, or if the scanning timed-out
[Export("didReceiveReadResultFromReader:results:")]
public void DidReceiveReadResultFromReader(CMBReaderDevice reader, CMBReadResults readResults)
{
isScanning = false;
btnScan.Selected = false;
scanResults.RemoveAllObjects();
if (readResults.SubReadResults != null && readResults.SubReadResults.Length > 0)
{
scanResults.AddObjects(readResults.SubReadResults);
}
else if (readResults.ReadResults.Length > 0)
{
scanResults.Add(readResults.ReadResults[0]);
}
tableViewSource.SetItems(scanResults);
tvResults.ReloadData();
}
Instantiate a CMBReaderDevice object.
Initializing the CMBReaderDevice for use with an MX mobile terminal like the MX-1000, MX-1100, or MX-1502 is easy: simply create the reader device using the MX device method (it requires no parameters), and set the appropriate delegate (normally self):
readerDevice = CMBReaderDevice.ReaderOfMXDevice();
readerDevice.WeakDelegate = this;
The availability of the MX mobile terminal can change when the device turns ON or OFF, or if the lightning cable gets connected or disconnected. You can handle those changes using the following CMBReaderDeviceDelegate method.
public void AvailabilityDidChangeOfReader(CMBReaderDevice reader)
Barcode scanning with the built-in camera of the mobile device can be more complex than with an MX mobile terminal. Therefore the cmbSDK supports several configurations to provide the maximum flexibility, including support of optional external aimers and illumination, as well as the ability to customize the appearance of the live-stream preview. MX-100 is such an external device for your iPhone that we call active aimer.
To scan barcodes using MX-100 or the built-in camera of the mobile device, initialize the CMBReaderDevice object using the ReaderOfDeviceCameraWithCameraMode static method. The camera reader has several options when initialized. The following parameters are required:
* CDMCameraMode
* CDMPreviewOption
* UIView
The CameraMode parameter is of the type CDMCameraMode, and it accepts one of the following values:
The above modes provide the following default settings for the mobile device as a code reader:
Based on the selected mode, the following additional options and behaviors are set:
The previewOptions parameter (of type CDMPreviewOption) is used to change the reader’s default values or override defaults derived from the selected CameraMode. Multiple options can be specified by OR-ing them when passing the parameter. The available options are the following:
HighResolution: Use the device camera in higher resolution to help with scanning small barcodes, but slow decode time. The option sets resolution to 1920x1080 on devices that support it, and the default one on devices that do not.The default resolution is 1280x720.
Examples:
Create a reader with no aimer and a full screen live-stream preview:
readerDevice = CMBReaderDevice.ReaderOfDeviceCameraWithCameraMode(CDMCameraMode.NoAimer, CDMPreviewOption.Defaults, null);
readerDevice.WeakDelegate = this;
Create a reader with no aimer, no zoom button, and using a simulated trigger:
readerDevice = CMBReaderDevice.ReaderOfDeviceCameraWithCameraMode(CDMCameraMode.NoAimer, CDMPreviewOption.NoZoomBtn | CDMPreviewOption.HwTrigger, null);
readerDevice.WeakDelegate = this;
Initialize the CMBReaderDevice and set a delegate to handle responses from the reader.
Then connect using ConnectWithCompletion:
// Make sure the device is turned ON and ready
if (readerDevice.Availability == CMBReaderAvailibility.Available && readerDevice.ConnectionState == CMBConnectionState.Disconnected)
{
if (readerDevice.DeviceClass == DataManDeviceClass.PhoneCamera && cameraMode == CDMCameraMode.ActiveAimer)
{
connectingAlert = UIAlertController.Create("Connecting", null, UIAlertControllerStyle.Alert);
PresentViewController(connectingAlert, true, null);
}
readerDevice.ConnectWithCompletion((error) =>
{
if (error != null)
{
ShowAlert("Failed to connect", null);
}
});
}
When connected ConnectionStateDidChangeOfReader in the delegate is called, where you can check the connection status in your Reader Device's ConnectionState parameter. It should be CMBConnectionState,Connected, which means that you have successfully made the connection to the CMBReaderDevice, and can begin using the Cognex Mobile Barcode SDK.
The MX family of mobile terminals provides sophisticated device configuration and management including saved configurations on the device. MX devices come Cognex preconfigured with most symbologies and features ready to use.
If you would like a custom configuration, reconfigure through DataMan Setup Tool, or the Cognex Quick Setup. Both tools distribute saved configurations easily to multiple devices for simple configuration management.
The mobile application is able to configure the MX device giving you the option to:
The cmbSDK employs a default set of options for barcode reading with the built-in camera of the mobile device. However, there are two important differences to keep in mind:
MX-100 is a device-case attachment for iPhones only that provides additional functionalities to the built-in camera such as aiming capabilities and better illumination control. Being a hybrid of an MX device and a built in scanner, the MX-100 has settings for aimer intensity, illumination intensity, and aimer modulation stored on the device, while the rest of the settings, like symbologies settings, are stored in the cmbSDK. See the MX-100 User Guide for more information.
Here are a few things to keep in mind when using an MX-100 device:
Individual symbologies can be enabled using the following method of the CMBReaderDevice object:
readerDevice.SetSymbology(CMBSymbology.DataMatrix, true, null);
All symbologies used for the symbology parameter in this method can be found in CMBSymbology enum.
The same method can also be used to turn symbologies off:
readerDevice.SetSymbology(CMBSymbology.DataMatrix, false, null);
If your reader device is equipped with illumination (e.g. LEDs), you can control whether they are ON or OFF when scanning starts using the following method of your CMBReaderDevice object:
readerDevice.SetLightsON(true, (error) =>
{
if (error != null)
{
System.Diagnostics.Debug.WriteLine("// Failed to enable illumination, Possible causes are: reader disconnected, out of battery or cable unplugged, or device doesn't come with illumination lights");
}
});
Keep in mind that not all devices and device modes supported by the cmbSDK allow illumination control. For example, if using the built-in camera in passive aimer mode, illumination is not available since the LED is being used for aiming.
If built-in camera is used as reader device you have the possibility to configure zoom levels and define the way these zoom levels are used.
There are 3 zoom levels for the phone camera, which are:
You can define these zoom levels with "SET CAMERA.ZOOM-PERCENT [100-MAX] [100-MAX]" command. It configures how far the two levels will zoom in percentage. 100 is without zoom, and MAX (goes up to 1000) will zoom as far as the device is capable of. First argument is used for setting level 1 zoom, and the second for level 2 zoom.
When you want to check current setting, you can do this with the "GET CAMERA.ZOOM-PERCENT" that returns two values: level 1 and level 2 zoom.
Example
readerDevice.DataManSystem.SendCommand("SET CAMERA.ZOOM-PERCENT 250 500");
here is another command that sets which zoom level you want to use or returns the actual setting: "GET/SET CAMERA.ZOOM 0-2".
Possible values for the SET command are:
You can call this command before scanning or even during scanning, the zoom goes up to the level that was configured.
When the scanning is finished, the values are reset to normal(0).
Example
readerDevice.DataManSystem.SendCommand("SET CAMERA.ZOOM 2");
When using the built-in camrea of the mobile device, the cmbSDK allows you to see the Camera Preview inside a preview container or in full screen. This preview also contains an overlay, which can be customized. The cmbSDK camera overlay is built from buttons for zoom, flash, closing the scanner (in full screen), a progress bar indicating the scan timeout, and lines on the corners of the camera preview. There are two available overlays: legacy and CMB overlay.
To use the legacy camera overlay, which was used in the cmbSDK v2.0.x and the ManateeWorks SDK, use this property from MWOverlay before initializing the CMBReaderDevice:
MWOverlay.SetOverlayMode((int) OverlayMode.Legacy);
If using the CMB overlay, you can find the layout files in the Resources/layout directory:
CMBScannerPartialView.xib used when the scanner is started inside a container (partial view)
CMBScannerView.xib when the scanner is started in full screen
Copy the layout file that you need, or both layouts, then modify them as you like. Change the size, position or color of the views, remove views, and add your own views, like an overlay image. The views that are used by the cmbSDK (zoom, flash, close buttons, the view used for drawing lines on the corners, and the progress bar) are accessed by the sdk using the Tag attribute, make sure the Tag attribute remains unchanged, so that the cmbSDK is able to recognize the views and continue to function correctly.
Both the CMB and the legacy overlay allow you to change the images used on the zoom and flash buttons. To do that, first copy the assets folder MWBScannerImages.xcassets from the Resources dir into your project. In VisualStudio you can look at the images contained in this assets folder, and replace them with your own while keeping the image names unchanged.
Both the CMB and the LEGACY overlay allow you to change the color and width of the rectangle that is displayed when a barcode is detected. Here's an example on how to do that:
MWOverlay.SetLocationLineUIColor(UIColor.Yellow);
MWOverlay.SetLocationLineWidth(5);
Every Cognex scanning device implements DataMan Control Commands (DMCC), a method for configuring and controlling the device. Virtually every feature of the device can be controlled using this text based language. The API provides a method for sending DMCC commands to the device. Commands exist both for setting and querying configuration properties.
Appendix A includes the complete DMCC reference for use with the camera reader. DMCC commands for other supported devices (e.g. the MX-1000) are included with the documentation of that particular device.
Appendix B provides the default values for the camera reader’s configuration settings as related to the corresponding DMCC setting.
DMC commands are same for all platforms and frameworks.
The following examples show different DMCC commands being sent to the device for more advanced configuration.
Example:
Change the scan direction to omnidirectional:
readerDevice.DataManSystem.SendCommand("SET DECODER.1D-SYMBOLORIENTATION 0", (response) =>
{
if (response.Status == CDMResponseStatus.DMCC_STATUS_NO_ERROR)
{
// Command was executed successfully
}
else
{
// Command failed, handle errors here
}
});
Change the scanning timeout of the live-stream preview to 10 seconds:
readerDevice.DataManSystem.SendCommand("SET DECODER.MAX-SCAN-TIMEOUT 10", (response) =>
{
if (response.Status == CDMResponseStatus.DMCC_STATUS_NO_ERROR)
{
// Command was executed successfully
}
else
{
// Command failed, handle errors here
}
});
Get the type of the connected device:
readerDevice.DataManSystem.SendCommand("GET DEVICE.TYPE", (response) =>
{
if (response.Status == CDMResponseStatus.DMCC_STATUS_NO_ERROR)
{
// Command was executed successfully
}
else
{
// Command failed, handle errors here
}
});
The cmbSDK includes a method for resetting the device to its default settings. In the case of an MX mobile terminal, this is the configuration saved by default, while in the case of the built-in camera, these are the defaults identified in Appendix B, where no symbologies will be enabled. This method is the following:
readerDevice.ResetConfigWithCompletion((error) =>
{
if (error != null)
{
// Failed to reset configuration, Possible causes are: reader disconnected, out of battery or cable unplugged
}
});
With a properly configured reader, you are ready to scan barcodes. This is simply accomplished by calling the StartScanning() method from your CMBReaderDevice object. What happens next is based on the type of CMBReaderDevice and how it has been configured. Generally:
Scanning stops under one of the following conditions:
When a barcode is decoded successfully, you will receive a CMBReadResults array in your CMBReaderDevice's delegate using the following ICMBReaderDeviceDelegate method:
public void DidReceiveReadResultFromReader(CMBReaderDevice reader, CMBReadResults readResults)
To simply display a ReadResult after scanning a barcode:
public void DidReceiveReadResultFromReader(CMBReaderDevice reader, CMBReadResults readResults)
{
if (readResults.ReadResults.Length > 0)
{
CMBReadResult readResult = (CMBReadResult)readResults.ReadResults[0];
if(readResult.Image != null)
{
ivPreview.Image = readResult.Image;
}
if (readResult.ReadString != null)
{
lblCode.Text = readResult.ReadString;
}
}
}
In the example above, ivPreview is an UIImageView used to display an image of the barcode that was scanned, and lblCode is a UILabel used to show the result from the barcode. You can also use the bool from readResult.GoodRead to check whether the scan was successful or not.
When a barcode is successfully read, a CMBReadResult object is created and returned by the DidReceiveReadResultFromReader method. In case of having multiple barcodes successfully read on a single image/frame, multiple CMBReadResult objects are returned. This is why the CMBReadResults class has an array of CMBReadResult objects containing all results.
The CMBReadResult class has properties describing the result of a barcode read:
When a scanning ends with no successful read, a CMBReadResult is returned with the GoodRead property set to false. This usually happens when scanning is canceled or timed out.
To enable the image and ImageGraphics properties being filled in the CMBReadResult object, you have to set the corresponding ImageResultEnabled and/or SVGResultEnabled properties of the CMBReaderDevice object.
To see an example on how the image and SVG graphics are used and displayed in parallel, refer to the sample applications provided in the SDK package.
To access the raw bytes from the scanned barcode, you can use the XML property. The bytes are stored as a Base64 string under the "full_string" tag.
By default, the image and SVG results are disabled, which means that when scanning, the CMBReadResults will not contain any data in the corresponding properties.
To enable image results, set the ImageResultEnabled property from the CMBReaderDevice class by using the following method:
readerDevice.ImageResultEnabled = false;
To enable SVG results, set the imageResultEnabled property from the CMBReaderDevice class by using the following method:
readerDevice.SVGResultEnabled = false;
There may be cases when a device disconnects due to low battery condition or manual cable disconnection. These cases can be detected by the ConnectionStateDidChangeOfReader callback of the ICMBReaderDeviceDelegate.
After returning to your application from inactive state, the reader device remains initialized but not connected. There is no need for reinitializing the SDK but you need to re-connect.
Some iOS versions will send an "Availability" notification when resuming the application that the external accessory is available. You can use this in the ICMBReaderDeviceDelegate method: void AvailabilityDidChangeOfReader(CMBReaderDevice reader) so when the reader becomes available, you can connect.
For example:
public void AvailabilityDidChangeOfReader(CMBReaderDevice reader)
{
if (readerDevice.Availability == CMBReaderAvailibility.Available)
{
readerDevice.ConnectWithCompletion((error) =>
{
if (error != null)
{
// handle connection error
}
});
}
}
Some iOS versions do not report availability change on resume, so you need to handle this manually. Add an observer for UIApplicationDidBecomeActiveNotification and connect.
Example:
public override void ViewDidLoad()
{
base.ViewDidLoad();
NSNotificationCenter.DefaultCenter.AddObserver(UIApplication.DidBecomeActiveNotification, AppBecameActive);
}
void AppBecameActive(NSNotification obj)
{
if (readerDevice != null && readerDevice.Availability == CMBReaderAvailibility.Available && readerDevice.ConnectionState != CMBConnectionState.Connecting && readerDevice.ConnectionState != CMBConnectionState.Connected)
{
readerDevice.ConnectWithCompletion((error) =>
{
if (error != null)
{
// handle connection error
}
});
}
}
Open Visual Studio and follow these steps:
1. Go to File -> New -> Project.
2. Create Mobile App(Xamarin.Forms) , set project name, from templates select Blank and choose Android and iOS platform.
Next right click on your Android platform specific project file, then click Properties and go to Android Manifest section.
Setup your Manifest file (app name, app icon, minimum and maximum android versions), make sure to enable Camera permission.
We should do same for iOS platform specific project. Open your Info.plist file and set some project properties for your needs (app name, deployment target, etc..)
and make sure to add Camera permission. In Visual Studio there is no options to add this permission from here. You need to open your Info.plist file in some text editor and add these lines:
<key>NSCameraUsageDescription</key>
<string>Camera used for scanning</string>
If you use MX Device as reader device add this protocols in Info.plist:
<key>UISupportedExternalAccessoryProtocols</key>
<array>
<string>com.cognex.dmcc</string>
<string>com.demo.data</string>
</array>
and please check this section before uploading your app on the App Store: Getting your MX Mobile Terminal Enabled App into the App Store
Now we need to reference XamarinDataManLibrary.dll in both platform-specific projects in order to use the cmbSDK.
First, add that reference in the Android platform-specific project:
Browse and find XamarinDataManLibrary.dll file and add it as a reference in this project.
Next do the same for iOS:
If you plan to use your application on devices with iOS lower than 12.2 extra steps are required:
Note: This package works only on real devices. You won't be able to test your application on simulators with an iOS version lower than 12.2.
To use cmbSDK for barcode scanning with a mobile device without an MX mobile terminal, you need to install a license key. If the license key is missing, asterisks will appear instead of scanned results.
Contact your Cognex Sales Representative for information on how to obtain a license key, including 30-day trial licenses.
If you obtain cross platform license (one license for both platforms) implement an activation directly from the code when you create camera scanner:
if (param_deviceClass == ScannerDevice.PhoneCamera)
{
//***************************************************************************************
// Create a camera scanner (for either the built-in camera or an MX-100)
//
// NOTE: if we are connecting to a MX-100 (cameraMode == ScannerCameraMode.ActiveAimer) then
// no license key is needed. However, if we're scanning using the built-in camera
// of the mobile phone or tablet, then the SDK requires a license key. Refer to
// the SDK's documentation on obtaining a license key as well as the methods for
// passing the key to the SDK (in this example, we're relying on an entry in
// plist.info and androidmanifest.xml--there are also DeviceCamera methods where it can be passed
// as a parameter).
//***************************************************************************************
scannerControl.GetPhoneCameraDevice(param_cameraMode, ScannerPreviewOption.Defaults, true, "SDK_KEY");
}
Otherwise if you have different keys (key for iOS only and key for Android only) add these keys inside AndroidManifest.xml or Info.plist files.
For Android add the following line in the AndroidManifest.xml file of your application under the application tag:
<application>
.....
<meta-data android:name="MX_MOBILE_LICENSE"
android:value="YOUR_MX_MOBILE_LICENSE"/>
</application>
For iOS add it as a key with a value in the project specific Info.plist file:
<key>MX_MOBILE_LICENSE</key>
<string>Your license key</string>
// This is called when a MX-1xxx device has became available (USB cable was plugged, or MX device was turned on),
// or when a MX-1xxx that was previously available has become unavailable (USB cable was unplugged, turned off due to inactivity or battery drained)
public void OnAvailabilityChanged(object sender, ScannerAvailability availability)
{
ClearResult();
if (availability == ScannerAvailability.Available)
{
ConnectToScannerDevice();
}
else if (availability == ScannerAvailability.Unavailable)
{
DisplayAlert("Device became unavailable", null, "OK");
}
}
// The connect method has completed, here you can see whether there was an error with establishing the connection or not
// (args: ScannerExceptions exception, string errorMessage)
public void OnConnectionCompleted(object sender, object[] args)
{
// If we have valid connection error param will be null,
// otherwise here is error that inform us about issue that we have while connecting to scanner
if ((ScannerExceptions)args[0] != ScannerExceptions.NoException)
{
// ask for Camera Permission if necessary (android only, for iOS we handle permission from SDK)
if ((ScannerExceptions)args[0] == ScannerExceptions.CameraPermissionException)
RequestCameraPermission();
else
{
Debug.WriteLine(args[1].ToString());
UpdateUIByConnectionState(ScannerConnectionStatus.Disconnected);
}
}
}
// This is called when a connection with the scanner has been changed.
// The scanner is usable only in the "Connected" state
public void OnConnectionStateChanged(object sender, ScannerConnectionStatus status)
{
ClearResult();
if (status == ScannerConnectionStatus.Connected)
{
// We just connected, so now configure the device how we want it
ConfigureScannerDevice();
}
isScanning = false;
UpdateUIByConnectionState(status);
}
// This is called after scanning has completed, either by detecting a barcode, canceling the scan by using the on-screen button or a hardware trigger button, or if the scanning timed-out
public void OnReadResultReceived(object sender, List<ScannedResult> results)
{
ClearResult();
foreach (ScannedResult item in results)
scanResults.Add(item);
isScanning = false;
btnScan.Text = "START SCANNING";
}
Create scanner device
Initialize a scanner device object for MX readers using the following factory method:
//***************************************************************************************
// Create an MX-1xxx scanner (note that no license key in needed)
//***************************************************************************************
scannerControl.GetMXDevice();
The availability of the MX mobile terminal can change when the device turns on or off, or if the USB cable gets connected or disconnected. You can handle those changes using the following method from AvailabilityChanged event handler:
public void OnAvailabilityChanged(ScannerAvailability args)
You are recommended to use an MX mobile terminal to scan barcodes. However, cmbSDK also supports using the built-in camera of a mobile device. This includes the support of optional external aimers or illumination, and the customization of the live-stream preview's appearance.
To scan barcodes using the built-in camera of a mobile device, initialize the scanner device object using the scannerControl.GetPhoneCameraDevice method. The camera reader has several options when initialized. The following parameters are required:
The ScannerCameraMode parameter is of type ScannerCameraMode enum and it accepts one of the values listed in the following table.
These modes provide the following default settings for the scanner:
Based on the selected mode, additional illumination options and behaviors are set, also listed in the table.
Value | Description | Illumination | Live-Stream Preview |
---|---|---|---|
NoAimer | Initializes the reader to use a live-stream preview on the mobile device screen so the user can position the barcode within the camera’s field of view for detection and decoding. Use this mode if the mobile device does not have an aiming accessory. | Illumination is available and a button to control it is visible on the live-stream preview. | Displayed |
If commands are sent to the reader for aimer control, they are ignored. | |||
PassiveAimer | Initializes the reader to use a passive aimer. No live-stream preview is available on the device screen in this mode, since an aiming pattern is projected. | Illumination is not available, and the live-stream preview does not have an illumination button. | Not Displayed |
If commands are sent to the reader for illumination control, they are ignored because it is assumed in this mode that the built-in LED of the mobile device is being used for the aimer. | |||
ActiveAimer (for iOS only) |
The live-stream preview will not be displayed when the StartScanning() method is called by default. | Illumination is available, if a preview option for camera preview is enabled, the illumination control button is available too . | Not Displayed |
Illumination or aimer control commands are accepted . | |||
FrontCamera | Initializes the reader to use the front camera of the mobile device, if available. Use this configuration with care because most front facing cameras do not have auto focus and illumination, and provide significantly lower resolution images. Illumination is not available in this mode. | The front camera is used. | Displayed |
Illumination is not available and the live-stream preview does not have an illumination button. | |||
If commands are sent to the reader for aimer or illumination control, they are ignored. |
The ScannerPreviewOption parameter is of type ScannerPreviewOption enum, and is used to change the reader’s default values or override defaults derived from the selected ScannerCameraMode. You can specify the following options:
Value | Description |
---|---|
Defaults | Accept all defaults set by the CameraMode. |
NoZoomButton | Hides the zoom button on the live-stream preview, preventing the user from adjusting the zoom of the mobile device camera. |
NoIlluminationButton | Hides the illumination button on the live-stream preview, preventing the user from toggling the illumination. |
HardwareTrigger | Enables a simulated hardware trigger (the volume down button) for starting scanning on the mobile device. This button only starts scanning when pressed, it does not need to be held like a purpose-built scanner’s trigger, and pressing it a second time does not stop the scanning process. |
Paused | If using a live-stream preview, the preview is displayed when the startScanning() method is called, but the reader does not start decoding until the user presses the on-screen button to start the scanning process. |
AlwaysShow | Forces a live-stream preview to be displayed even if an aiming mode is selected (for example CameraMode == PASSIVE_AIMER). |
PessimisticCaching | Uses the device camera in higher resolution, changing the default 1280x720 resolution to 1920x1080 on devices that support it, and to the default resolution on devices that do not support it. This can help with scanning small barcodes, but increases the decoding time as there is more data to process in each frame. |
HighResolution (for iOS only) |
Use the device camera in higher resolution to help with scanning small barcodes, but slow decode time. The option sets resolution to 1920x1080 on devices that support it, and the default one on devices that do not.The default resolution is 1280x720 . |
HighFrameRate | Uses the device's camera in 60 FPS instead of the default 30 FPS to provide a smoother camera preview. |
ShowCloseButton | Show close button in partial view. |
If the FullScreen parameter is set true, a full screen preview is used, otherwise partial screen preview is in use.
The RegistrationKey (optional) parameter is used to license your SDK with license key that you have
Examples:
Create a reader with no aimer and a full screen live-stream preview:
scannerControl.GetPhoneCameraDevice(ScannerCameraMode.NoAimer, ScannerPreviewOption.Defaults, true);
Create a reader with no aimer, no zoom button, and using a simulated trigger:
scannerControl.GetPhoneCameraDevice(ScannerCameraMode.NoAimer, ScannerPreviewOption.NoZoomButton | ScannerPreviewOption.HardwareTrigger, true);
From Android 6.0 and above you need to request permission from the user to access the built-in camera of the mobile device.
If the camera cannot be opened due to permission issues, the OnConnectionCompleted(sender, args) callback contains a ScannerException in the args parameter. You can check for this exception type and request permission.
public void OnConnectionCompleted(object sender, object[] args)
{
// If we have valid connection error param will be null,
// otherwise here is error that inform us about issue that we have while connecting to scanner
if ((ScannerExceptions)args[0] != ScannerExceptions.NoException)
{
// ask for Camera Permission if necessary (android only, for iOS we handle permission from SDK)
if ((ScannerExceptions)args[0] == ScannerExceptions.CameraPermissionException)
RequestCameraPermission();
...
If camera permission is granted you can try to connect on scanner device again:
private async void RequestCameraPermission()
{
var result = await Permissions.RequestAsync<Permissions.Camera>();
// Check result from permission request. If it is allowed by the user, connect to scanner
if (result == PermissionStatus.Granted)
{
scannerControl.Connect();
}
else
{
if (Permissions.ShouldShowRationale<Permissions.Camera>())
{
if (await DisplayAlert(null, "You need to allow access to the Camera", "OK", "Cancel"))
RequestCameraPermission();
}
}
}
Before connecting, set the OnAvailabilityChanged, ConnectionStateChanged and ConnectionCompleted event handlers.
public void OnAvailabilityChanged(object sender, ScannerAvailability availability)
public void OnConnectionStateChanged(object sender, ScannerConnectionStatus status)
public void OnConnectionCompleted(object sender, object[] args)
Invoke the connect method after initializing the ScannerDevice.
// Before the scanner can be configured or used, a connection needs to be established
private void ConnectToScannerDevice()
{
scannerControl.Connect();
}
Event handlers that we set before will be called with new ScannerDevice status information.
The MX family of mobile terminals provides sophisticated device configuration and management including saved configurations on the device. MX devices come Cognex preconfigured with most symbologies and features ready to use.
If you would like a custom configuration, reconfigure through DataMan Setup Tool, or the Cognex Quick Setup. Both tools distribute saved configurations easily to multiple devices for simple configuration management.
The mobile application is able to configure the MX device giving you the option to:
The cmbSDK employs a default set of options for barcode reading with the built-in camera of the mobile device. However, there are two important differences to keep in mind:
MX-100 is a device-case attachment for iPhones only that provides additional functionalities to the built-in camera such as aiming capabilities and better illumination control. Being a hybrid of an MX device and a built in scanner, the MX-100 has settings for aimer intensity, illumination intensity, and aimer modulation stored on the device, while the rest of the settings, like symbologies settings, are stored in the cmbSDK. See the MX-100 User Guide for more information.
Here are a few things to keep in mind when using an MX-100 device:
CmbSDK does not enable any symbologies by default for barcode reading with the built-in camera of the mobile device. You must enable all barcode symbologies your application needs to scan to achieve optimal scanning performance.
Individual symbologies can be enabled using the following method of the ScannerControl class:
public void SetSymbologyEnabled(Symbology symbology, bool enable)
All symbologies used for the symbology parameter in this method can be found in Symbology enum.
Examples
// Explicitly enable the symbologies we need
scannerControl.SetSymbologyEnabled(Symbology.Datamatrix, true);
scannerControl.SetSymbologyEnabled(Symbology.C128, true);
You can also use the same method to disable symbologies:
// Explicitly disable symbologies we know we don't need
scannerControl.SetSymbologyEnabled(Symbology.Codabar, false);
You can implement SymbologyEnabled event handler to check the result of the symbology change:
// SymbologyEnabled listener (args: Symbology symbology, bool isEnabled, string error)
public void OnSymbologyEnabled(object sender, object[] args)
{
if ((string)args[2] != null)
Debug.WriteLine("Failed to enable/disable " + args[0].ToString());
else
Debug.WriteLine(((Symbology)args[0]).ToString() + ((bool)args[1] ? " enabled" : " disabled"));
}
If your scanner device is equipped with illumination lights, you can control them using this DMCC:
scannerControl.SendCommand("SET LIGHT.INTERNAL-ENABLE ON");
You can control lights while scanning preview is active, or if you send this DMCC before starting the scanner you will set the initial value for lights.
If the built-in camera of a mobile device is used as the reader device, you can configure zoom levels and how they are used. There are three zoom levels:
The SET CAMERA.ZOOM-PERCENT [100-MAX] [100-MAX] command is for configuring how far the two levels zoom in percentage. 100 is not zoomed and MAX (goes up to 1000) zooms as far as the device is capable of. The first argument is used for setting level 1 zoom, and the second for level 2 zoom.
You can check the current zoom setting with the GET CAMERA.ZOOM-PERCENT command, which returns two values: level 1 and level 2 zoom.
Example
scannerControl.SendCommand("SET CAMERA.ZOOM-PERCENT 250 500");
GET/SET CAMERA.ZOOM 0-2 is another command that sets the zoom level or returns the actual setting. Possible values for the SET command are:
You can call this command before or even during scanning, and the zoom goes up to the configured level. If scanning is finished, the value is reset to normal behavior (0).
Example
scannerControl.SendCommand("SET CAMERA.ZOOM 2");
When using the mobile device's camera, cmbSDK allows you to see the camera preview inside a preview container or in full screen. This preview also contains a customizable overlay. The cmbSDK camera overlay features buttons for zooming, flashing and closing the scanner, and a progress bar indicating the scan timeout.
To use the legacy camera overlay originally used in cmbSDK v2.0.x and ManateeWorks SDK, use this before initializing the ScannerDevice:
private void CreateScannerDevice()
{
if (param_deviceClass == ScannerDevice.PhoneCamera)
{
scannerControl.SetOverlay(ScannerOverlay.LEGACY);
scannerControl.GetPhoneCameraDevice(ScannerCameraMode.NoAimer, ScannerPreviewOption.Defaults, true);
}
When using the cmbSDK overlay:
Both the cmbSDK and the legacy overlay allow you to change the images used on the zoom and flash buttons if your images have the same name as the names cmbSDK uses. You can find the images and names used in cmbSDK in the Resources/drawable-mdpi and drawable-hdpi directories for Android and Resources/MWBScannerImages.xcassets for iOS.
Both the cmbSDK and the legacy overlay allow you to change the color and width of the rectangle that is displayed when a barcode is detected. These changes need to be done inside ConfigureScannerDevice() method (after we have valid connection to scanner device).
Example:
private void ConfigureScannerDevice()
{
scannerControl.SetLegacyOverlayLocationLine(255, System.Drawing.Color.Yellow, 6.0f, true);
...
Cognex scanning devices implement DataMan Control Commands (DMCC) for configuring and controlling the device. Every feature of the device can be controlled using this text-based language. The API provides a method for sending DMC commands to the device. Commands exist both for setting and querying configuration properties. DMC commands are same for all platforms and frameworks.
The Appendix includes the complete DMCC reference for the camera reader.
The following examples show different DMCC sent to the device for more advanced configuration.
Examples
//Change the scan direction to omnidirectional
scannerControl.SendCommand("SET DECODER.1D-SYMBOLORIENTATION 0");
//Change live-stream preview's scanning timeout to 10 seconds
scannerControl.SendCommand("SET DECODER.MAX-SCAN-TIMEOUT 10");
You can also set ResponseReceived event handler to receive response from the send command:
// ResponseReceived listener after we send DMCC command (args: string payload, string error, string dmcc)
public void OnResponseReceived(object sender, object[] args)
{
if ((string)args[1] != null)
Debug.WriteLine("Failed to execute DMCC");
else
Debug.WriteLine("Response for " + (string)args[2] + ": " + (string)args[0]);
}
CmbSDK includes a method for resetting the device to its default settings. In case of an MX mobile terminal, the default setting are the saved configurations. In case of a built-in camera, the default settings are the defaults identified in the Appendix, where no symbologies are enabled.
To reset the device send this DMCC:
scannerControl.SendCommand("CONFIG.DEFAULT");
When using an MX mobile terminal, there are three states that we can distinguish:
With a properly configured reader, you are ready to scan barcodes. This is simply accomplished by calling the StartScanning() method from your scannerControl. What happens next is based on the type of ScannerDevice and how it has been configured. Generally:
Scanning stops under one of the following conditions:
When a barcode is decoded successfully, you will receive a ScannedResult list in your ReadResultReceived event:
// This is called after scanning has completed, either by detecting a barcode, canceling the scan by using the on-screen button or a hardware trigger button, or if the scanning timed-out
public void OnReadResultReceived(object sender, List<ScannedResult> results)
To simply display a ScannedResult after scanning a barcode:
public void OnReadResultReceived(object sender, List<ScannedResult> results)
{
if (results.Count > 0)
{
ScannedResult readResult = results[0];
lblCode.Text = readResult.ResultCode;
}
}
There may be cases when a device disconnects due to low battery condition or manual cable disconnection. These cases can be detected in the ConnectionStateChanged event handler.
After returning to your application from inactive state, the reader device remains initialized but not connected. There is no need for reinitializing the SDK but you need to re-connect. For iOS we are doing that in ScannerControl renderer while for Android need to be done manually when page is resumed:
// When an page is disappeared, the connection to the scanning device needs
// to be closed; thus when we are resumed (Appear this page again) we
// have to restore the connection (assuming we had one).
// This is used for android only.
// For iOS we use Observer that is created in ScannerControl class in iOS platform specific project
//----------------------------------------------------------------------------
if (Device.RuntimePlatform == Device.Android && await Permissions.CheckStatusAsync<Permissions.Camera>() == PermissionStatus.Granted)
{
ConnectToScannerDevice();
}